Online!: A Reference Guide to Using…, Kleppinger, Gen

  • Post author:
  • Post category:
  • Post comments:0 Comentários

Online!: A Reference Guide to Using Internet Sources by Gene Kleppinger is a trade paperback textbook published by St. Martin's Press in 1998. This first edition book, illustrated and containing 192 pages, serves as a comprehensive guide to using internet sources for high school, adult education, and further education levels. With a focus on the subject area of computers and the internet in general, this book is designed for beginners, intermediates, and advanced users looking to enhance their understanding and skills in navigating online resources effectively.

Continuar lendoOnline!: A Reference Guide to Using…, Kleppinger, Gen

Teach Yourself How to Become a Webmaster in 14 Days Mohler, James L.

  • Post author:
  • Post category:
  • Post comments:0 Comentários

Product Description Guides readers through the development of various types of Web sites of increasing complexity, from the simple personal Web page to a corporate site, and the companion CD includes a functional site template. (All Users). About the Author James L. Mohler is Assistant Professor of Technical Graphics at Purdue University. condition info: Has a sturdy binding with some shelf wear. May have light markings on pages. Small stain to edge. Disc included.

Continuar lendoTeach Yourself How to Become a Webmaster in 14 Days Mohler, James L.

Teach Yourself How to Become a Webmaster in 14 Days by James L. Mohler

  • Post author:
  • Post category:
  • Post comments:0 Comentários

"Teach Yourself How to Become a Webmaster in 14 Days" by James L. Mohler is a comprehensive textbook designed for individuals looking to learn the skills needed to become a webmaster in just two weeks. With a focus on the internet and general computer subjects, this book covers the essential concepts and techniques required to create and maintain websites. Published by SAMS in 1997, this paperback edition contains 444 pages and is written in English. Mohler provides clear instructions and guidance for readers to follow, making it a valuable resource for anyone interested in web development.

Continuar lendoTeach Yourself How to Become a Webmaster in 14 Days by James L. Mohler

HARDCOVER – History of Classic Game Room Book *NEW* Signed Upon Request

  • Post author:
  • Post category:
  • Post comments:0 Comentários

History of Classic Game Room: The Past, Present, and Future of Artistic Expression on the Internet HARDCOVER edition --- Book can be signed by the author upon request! --- (please leave a note during checkout and Mark Bussler can sign / personalize your book) Sold by CGR PublishingWe are the official publisher of Classic Game Room TM media. Before social media, there was Classic Game Room.It was the best of times, It was the worst of times, and I played a lot of Vectrex. The longest-running Internet video game review show in the world started as an experiment in the back room of an engineering company. Over a quarter century, after producing thousands of game reviews, Classic Game Room evolved into a publishing company of history books and comics about space ninjas while still producing gaming videos filled with bad jokes and endless action movie one-liners.This in-depth and humorous book is a fascinating case study of a brand that predates social media, endured the horrors of social media, and is withstanding the collapse of social media by remaining fiercely independent. After 25 years in business, Classic Game Room went full circle and ended up right where it started – on its own website surrounded by comic books and beer glasses.Engage disco! History of Classic Game Room is for fans who want to learn about the dawn of Internet video broadcasting in 1999 and the trials and tribulations of dealing with social media monopolies. It is also a lesson in pivoting one’s business away from disaster by doing things outside the box and paving a path forward that defies the norm. Learn how Classic Game Room turned into a publishing company, take a peek behind the curtain at Internet video production, and laugh out loud about stories from the most misunderstood show on the Internet.“Modern internet culture says to follow trends, copy content creators, and obsess over algorithms. I would advise one to do the exact opposite. In an industry being devoured by artificial intelligence, billionaire extremists, and short-form disposable content, the path forward is counterintuitive.”Includes unseen photographs from the many Classic Game Room eras, original new drawings from writer and illustrator Mark Bussler, and a look at future projects from the future in space when future robots rule space from the future.Chapter List:PROLOGUECHAPTER 1: AN INTRODUCTION TO CLASSIC GAME ROOMChapter 2: A Computer Lab in 1995Chapter 3: To Film School and BeyondChapter 4: Fromusalive.comChapter 5: The Game Room, SuckaChapter 6: Agent 0040ozChapter 7: From Web TV to DVDChapter 8: Advanced FilmmakingChapter 9: The Rise and Fall of DVDChapter 10: YouTubeChapter 11: It’s Raining Success and Free CoffeeChapter 12: Truxton, EDF, Vectrex, and Bird Week!Chapter 13: Storm Clouds on the HorizonChapter 14: Warning, Warning, Huge Enemy Approaching!Chapter 15: All Hail Lord KarnageChapter 16: A New HopeChapter 17: The Kobayashi MaruChapter 18: Do Sheep Dream of Electric Androids?Chapter 19: The Podcasts and Radio DramasChapter 20: One Last TryChapter 21: Engage Disco!Chapter 22: Rise of the MachinesChapter 23: Back to Where it BeganChapter 24: The Future of Artistic Expression on the InternetChapter 25: One Crazy JourneyEpilogueComplete List of Works by Mark BusslerClassic Game Room Gallery

Continuar lendoHARDCOVER – History of Classic Game Room Book *NEW* Signed Upon Request